Movie Review: Hancock

Hancock: This isn’t going to get great reviews in the media, because (a) it mixes genres and (b) it’s got some moral ambiguity, which could be like, confusing and stuff? But don’t be fooled, because it’s… uh… really not that bad. Honest.

Will Smith is John Hancock, a superhero who doesn’t know why he’s a superhero. He’s a drunk and generally in need of some anger and image management – after all, what kind of superhero is hated, told to go away? – until he meets Ray (Jason Bateman), PR whizz attempting to sell his world-changing ideas.

The thing that I enjoyed most about this movie is that they actually resisted giving away a gigantic chunk of it in the trailer. Watching most trailers, you can put two and two together and work out the plot, which it really does feel like for this movie too, at least up to the inflexion point. What you might perceive to be a stock-standard parabolic plot suddenly goes the wrong way, and the audience is left bruised by the story.

I’m not going to spoil the surprise at all, because it is one of the best features of this movie. Suffice to say though, it left people gasping – something I’ve not heard in a long time. From what I can tell of its development history, it’s been in production hell for nigh on 10 years before it actually got made, and was changed from something far less comedic, and for coming through as intact as it has I give full credit.

Will Smith does a superb job as Hancock during the early part of the movie, though the effort lapses a little towards the end. I’m yet to see Jason Bateman do wrong since Arrested Development, even in the low-ball The Kingdom, where his depiction of a kidnapped American soldier was the biggest redeeming factor for the whole movie. While there’s little hint of Michael Bluth (of AD) here, occasionally you’ll hear a line or two that resonates, and his every-man affability is awesome – you want to live down the street from this guy. And finally, Charlize (as Ray’s wife) is, as ever, gorgeous and very capable.

If there’s one (or two) criticisms to be had, it’s that it does make a couple of concessions to audience populism and raises the inevitable blockbuster sceptre of sequelism. Some rather minor plot threads are left open, though not in an obvious way, and while it would be nice to get closure on these, it’s more intriguing to leave them hanging than try to draw some disparate threads together.

There is a moment, very late in the movie, where the plot can diverge one of two ways: populist, a.k.a. blockbuster-ist – what keeps the punters happy – and artistic, or maybe post-modernist. One would have you walking out of the cinema, pleased enough, and the other would make you leave a lot more contemplative or even miffed at their audacity. See if you can spot the moment too.

A note for the Aussies: a “John Hancock” is apparently American slang for a signature, something I had to look up when I got home. Also, there’s a mini bonus clip about a minute into the credits, though only worth a short chuckle.

★★★☆

Movie Review: Jumper

Jumper: David Rice (Hayden Christensen, sulky as ever) is your garden variety weedy highschooler when he suddenly discoveres he can “jump” – teleport to a place he’s seen before. Based on a novel, it’s a fast paced sci-fi thriller that won’t win any award for plot (case in point: David’s never encountered another jumper before, but soon after, refers to the “jump scar” – how? wha? when?).

The action is unrelenting, the movie never really taking a breath to let us absorb and believe the characters, but for all that, it’s not half bad, and saved by Griffin (Jamie Bell, formerly Billy Elliot), ironically enough a character introduced for the film. ★★☆

Movie Review: The Forbidden Kingdom

The Forbidden Kingdom: So get this. You’ve got a kid from Boston magically transported to middle-ages alt-China. Kung fu and the whole deal. You’ve got Jackie Chan and Jet Li on board (for the first time in a Hollywood film), and you make this movie? Good lord, someone make sure this scriptwriter isn’t let near a movie studio again (though IMDB suggests he’s about to murder a classic). Stunning visuals and good fight coreography entirely let down by a plot that takes itself much, much too seriously and doesn’t bother to explain its oddities (like 14th Century Chinese emperors speaking English) along the way. ★★★

Movie Review: 21

For me, it started with a glaring continuity error.

Let’s back up for a minute here. The most important thing a movie needs to do is keep your disbelief suspended. It’s what lets you watch James Bond movies and think of a car with missles under the engine as integral to the plot (Die Another Day is another matter). Three hours of The Lord of the rings would scarcely work if you couldn’t for that time believe the story.

So it’s an inauspicious start when there’s a simple and glaring continuity error. Not very long into the film, we see Kevin Spacey’s too-clever-by-half MIT lecturer deal out the first round of a Blackjack game. Cards are dealt face up to the the four players, and that’s part of the key to 21‘s premise, that you can beat the system by counting which cards have been dealt and so concluding which cards are left.

The camera then switches to a shot of our nominal protagonist, Ben (Jim Sturgess). He’s making excuses for not joining the team. You know it’s a weak excuse because the premise of the movie, what you’ve seen in the trailer, is that he’s going to go to Vegas-Baby-Vegas. The shot switches back to Spacey, and bam – continuity. There are now 6 cards on the table, face down.

If you’re not looking for it, you might not see it (though after reading this, you certainly will be). I wanted to see the cards out of curiosity at the hands dealt, expecting the first lesson in card counting to come then. But the sudden jolt of continuity threw me back into the fact that I’m in a theatre, and the elementary rules you expect to be followed have just been thrown out. It’s the same as why programmers can’t stand to watch movies about “hackers” – knowing what you know, the pretensions to reality are implausible.

And here, it’s something as simple as cards being upside down. It throws you off the dialogue, and makes you walk back through the plot you’ve seen already, thinking about whether you’ve missed any other goofs.

The second most important thing for a movie is to not be entirely predictable, and on that count, 21 fails utterly, and miserably. Continue reading

Movie Review: The Kite Runner

The Kite Runner: poignant tale of two Afghani kids, one Pashtun, one Hazara. Growing up in Afghanistan before the Russians invade, and then torn apart by the invasion. Based off the book of the same name by Khaled Hosseini, though I’ve yet to read it. Reasonably hard hitting story that manages to have a few light-hearted moments in it, with some excellent acting. ★★★★

Wheeeee!

The Wii? Totally, totally worth it.

I will say this straight up: if it’s top-of-the-line graphics and abilities you want, the Wii doesn’t cut the mustard. Its sole non-game feature that makes pretentions at being something more than a simple console is the internet access, and even that’s flaky and needlessly slow – for one, where did Nintendo manage to find a 802.11b only chip in 2008? Everything else is focused on the game, and in some ways, that’s what you want from a console, despite everything the Playstations and Xboxen are being sold for.

Negative points out of the way, the good: the Wii is possibly the most fun you’ve had with a console since you  blew the dust out of a Super Mario Bros. cart and carefully loaded it into the NES. There’s any number of factors contributing, but chief among them is most certainly the Wiimote and the software developers’ execution of it. It’s one thing to push buttons at the right time to get things to happen on screen – it’s quite another to throw your whole body into that forehand smash, or tire yourself out completely from three bouts of virtual boxing.

The Wiimote and Nintendo’s first-party games have paved the way for a different type of game on the Wii, one which must be easy to pick up and explainable in a few short pictures or instructions. Party games previously would require a (mental) remapping of buttons essentally every time you switch a minigame, but with the Wiimote’s ability to imitate or at least provide a good proxy for physical actions, it becomes something far more intuitive and easy to pick up.

Wii Sports and Wii Play, bundled with the console and extra controller respectively, are almost tech-demos from Nintendo to show what the system is capable of, but end up being immense fun and the easiest to pick up and play any time. Rayman Raving Rabbids is minigames packaged up in a semi-structured format, and while creative and enjoyable, is so out there that it’s a little worrying. Mario Party 8 is sort of Monopoly with minigames, and while it can be fun with a bunch of friends, it amounts to little when you have less than 4 to play, and its play mechanics are unbalanced, IMO. Super Monkey Ball: Banana Blitz on the other hand has a massive collection of minigames that are pretty easy to pick up and fun to play even on your own, along with the main single player Monkey Ball format.

Finally Mario Kart Wii. One thing you know is that Nintendo haven’t mucked with the formula here – this is the same game you played on the N64, or the SNES, with some bumps to the graphics and a few more weapons and tracks. One formula I wish they’d mucked with though is the “balance” given to the pickups makes it a very… socialist game, shall we say. Weighted randomness might make it occasionally punishing to be behind, but there’s definitely some fun in that – as opposed to knowing what to expect and having to work to maintain the lead while getting constantly bombarded in seemingly arbitrary ways (blue shells being the bane of the leader’s existance). The Battle Mode is also sorely lacking, the forced AI players determining the game far more than any human factor. Racing however stays fun and simple, though I recommend using the Wiimote-nunchuck combination rather than the wheel, for precision alone if nothing else.

Back-asswards though this review may have been, the Wii is immense fun. I have yet to pick up more lengthy and challenging games, admittedly, but the fun of the console seems to really lie in the creativity of minigames and the intuitive control mechanism that makes it instantly likeable by many. If you haven’t played it yet, you’re really missing out on what gaming should be – pure and simple fun.

Book Review: Spook Country by William Gibson

William Gibson’s name first crops up attached to Neuromancer, which is held by many to be the genesis of the cyberpunk genre. Back in 1984, Gibson imagined a VR-Internet, coining the term ‘cyberspace’, extending contempary technologies to create a view of the future that was entirely possible. Neuromancer was set well into the future, imagining a world somewhat like Blade Runner, space stations and all, and one of its key premises of humans interfacing with computers directly, along with AI, served as inspiration for The Matrix.

While Neuromancer’s sequels Count Zero and Mona Lisa Overdrive (yep, Matrix again) were set along the same timeline inevitably, Gibson’s next major work moved backwards, coming closer to the present, with the Bridge series. Virtual Light, Idoru and All Tomorrow’s Parties were set in a future just around the corner, a post-modern world where earthquakes had struck Tokyo and San Francisco. There was still an element of Gibson’s defining science-fiction in these, but other than stylistically, they may as well have been written by a completely different author to those of the cyberpunk stories.

Post-2001, post-9/11, it would appear that Gibson left the science fiction genre entirely, his novels now set in a contempary world that is entirely recognisable. Pattern Recognition dealt with the story of a “cool hunter” chasing an unusual film being released peicemeal over the net – apart from one or two details, there was little in Pattern Recognition that was science fiction. Cayce Pollard, protagonist, uses a G4 Cube, catches entirely normal flights, and does yoga in a yoga studio in north London – no Boston-Atlanta conurbation here.

Spook Country takes this one step further. Gibson removes any element of the unknown, and refers to real-world events with an attached timeline, where Neuromancer had nary a reference to a year or date in it. 9/11 figures again, though not as prominently as in Pattern Recognition, and it’s clear Gibson has taken that date as a turning point. The story starts with three seperate threads, each interleaving their way to a finish that feels almost anti-climatic. Continue reading

Book Review: Dracula

I first read Dracula in year 8, for English, and I remember then that I had found it a little tedious, and yet simultaneously slightly terrifying. So what did I think when looking at a wall of ultra-cheap classics than “why not pick up this one again?”

I’ll freely admit I don’t have the head for horror stories, be it in movies or books. Indeed, books are worse because my overactive imagination which sees phantoms in every shadow is required throughout the book, while movies are far more passive and creating the horrors has been outsourced. When it’s from your own head, it’s somehow more attuned to the things which get to you, and much more freely called up…

In any case, I was reading Dracula again, despite reservations. I wanted to make an effort to read more of the classics this year, more on a whim than anything else.

Having read it before, I thought it wouldn’t have the same tension to it – but I realised I’d forgotten all but a vague structure, and my continuing dislike of the diarist style of story telling. There’s a lack of flow that annoys me, and the unrealism of being able to remember all the day’s events and conversations to the word is something I can’t quite put aside. It does however show off the writer’s strong ability to think differently for each character, something rare enough even in good stories.

I probably can leave out the bit here entirely where the plot of Dracula is discussed. Suffice to say, it is the prototypical vampire story, and it broadly sets the pattern for all later monster/horror stories. You’ve probably already seen it in one form or another, and it is predictable in many ways.

However… that’s not to say it’s not a strong story. There’s a reason it’s a classic, and it does stay reasonably enthralling. Being able to identify with some of the locations – having been to London – makes the story a little more real and relatable, and those strange noises in the dark make you jump that little bit more.

Stoker is occasionally inconsistent in the characterisation, particularly of Van Helsing, and parts of the story haven’t aged well; for example, when the men decide that Mina Harker is to play no more part in the pursuit of Dracula despite her having thus far been the key to their understanding, she accepts her role as a woman is not to step in front. Indeed, while this may have reflected the times, there is also something of an independent woman glimpsed in Mina’s character, which fleshes her out far more than Lucy.

All told, it is still a classic worth reading; Stoker only steps as far outside the mundane as is necessary to provide some excitement and narrative tension, which leaves it feeling more approachable than the completely extra-ordinary fantasies and horror stories. I can’t help but to think of Mel Brooks’ version of the story, though.

Movie Review: My Blueberry Nights

A visual review for a very visual movie:

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Norah Jones debuts, with blueberry pie.

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Wong Kar-wai plays with camera angles and positioning.

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Rachel Weisz plays distinctly against type, and looks gorgeous, particularly with the soft-lighting treatment she gets all throughout.

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The visual technique of looking through the windows is quite strong, and plays out the theme underlying the movie.

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You may be beginning to guess that this movie is mostly at night…

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Not really helped by placeholders such as this for daytime. (fear not, there’s at least 3 scenes in full daylight).

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But even Nat Portman with a languid southern drawl can’t save the movie from its underwhelming plot. Gorgeous cinematography, but beyond the visuals there’s not much to it.

Movie Review: Superbad

Superbad: Teen comedy in the vein of American Pie, but with far better plot and acting. Actors almost look too young (they really supposed to be 18? Is that what 18 year olds act like, really?) Unfortunately doesn’t rise far above the genre, which doesn’t exactly help. ★★★